


Equip your squads with a range of weapons and wargear straight from the pages of the Tabletop Codecies. Tabletop gameplay and squad choices for all factions, from the mighty Chapter Masters to the enigmatic Eldar Autarches.

you won't see the same model twice if you view a unit more than once) - this feature is only partly implemented at this stage.Īn improved and extended UI that allow a truly Tabletop-range of squad choices, abilities and upgrades. Introducing an Army Painter with randomised models (i.e. Firestorm Over Kronus The Scouts were busy listening to their Sergeant when Akileus arrived. A closer-to-Tabletop gaming experience with modified gameplay, win conditions, models and tech trees. I've prattled enough, here's a link to the mod itself.Finally, after working on it for over half a year, the FoK mod team presents you the latest, shiniest, best FoK release there has ever been.įirestorm over Kronus (FoK) is a modification for the Dawn of War RTS by Relic Entertainment. It has that Tabletop feel, without going way too far (as Tabletop "One Railgun Blast Will Cook Your Leman Russ from Across The Map" Round-up did). It's not WORD FOR WORD like the Codex is, because you can't take units from a turn-based game and move them stat-for-stat to an RTS, but in my honest opinion, it does the best job of doing so.

Basically, it all applies like in the Rule book.Īs I said, though, it's within reason. A las-cannon may hit a tank and merely glance a bit of it's health away, but sometimes it may blow it up entirely with a devastating critical hit. Damage-per-hit is also randomized between two numbers, which adds the luck element. Melta Bombs are common, not just exclusive to Assault Marines, and they do as much damage as in the book, meaning it only takes about 2 of them to explode a tank, one if you're lucky. A plasma gun really will kill a Space Marine in 1 - 2 shots, and you can only have a maximum of 2 plasma guns a squad, however, ballistic skill also applies to this mod, meaning that a Plasma Gun wielded by a guardsman won't be as accurate as one wielded by a Space Marine. Units behave in a much more realistic fashion. The mod opens up several new play-styles to choose from, several sub-types for every faction you play as, and generally has a much different feel from Dawn of War. My favorite mod for Dawn of War, it not only adds almost every codex unit (barring the new Wardian Necrons) but it also changes the rules to be more like the Warhammer 40k rules (within reason, of course).
